Featured Articles, Interviews, and Documents

Events

Metal Gear Solid E3 2010 Coverage

It's that time of the year again when game designers from around the world and gamers everywhere gather in Los Angeles for what many consider to be the greatest week of the year for video games. What's in store for Kojima Productions and Metal Gear at 2010's E3?

Tokyo - Metal Gear Solid Peace Walker World Tour 2010

Hideo Kojima kicks off the 2010 Peace Walker World Tour in Tokyo Japan on April 29th.

Fan Fictions

The Question Mark - Chapter 7 - A Robot's Teardrop

In chapter 7 of Robert Wagstaff's "The Question Mark", Snake must contend with the critically injured ninja who he knows will save him from Metal Gear Rex.

The Question Mark - Chapter 6 - Out of Place

On his way to find Otacon, Snake once again encounters the Cyborg Ninja.

The Question Mark - Chapter 5 - Forward Thinking Before the Past

Solid Snake escapes Liquid and faces Vulcan Raven in the next chapter of Robert Wagstaff's "The Question Mark."

The Question Mark - Chapter 4 - Meeting Master Miller

"Snake's vision blacked out...Information was flying at him. A dream before death?"

The Question Mark - Chapter 3 - The Fires of Shadow Moses

In the third chapter of Robert Wagstaff's "The Question Mark", Solid Snake encounters Revolver Ocelot in an attempt to save Kenneth Baker. Will things be different this time?

The Question Mark - Chapter 2 - Objective One

Snake meets up with Meryl in the second chapter of Robert Wagstaff's "The Question Mark"

The Question Mark - Chapter 1 - Departure

The first chapter in Robert Wagstaff's Metal Gear fan fiction.

Special Features

Interviews

CQC Interview with Mr. Motosada Mori

MGS3 will be introducing a new combat technique, known as Close Quarter Combat (CQC). To make sure that the new techniques will look accurate, the Kojima team turned to their veteran military advisor, Motosada Mori. Only the man himself could do the CQC justice, so without further ado, Mori is here to explain the new hand-to-hand combat.

David Hayter Interview, "Solid Snake"

This is an old interview with the voice actor David Hayter, the voice of Solid Snake. This 1999 interview was done by MetalGear.Net.

David Hayter Interview: TUS Exclusive

The voice actor of both Solid Snake and Naked Snake goes one on one with TUS's very own Brian Barnes-Spencer about voice acting, screenwriting, directing, and more!

Harry Gregson-Williams Interview

This is an interview with the MGS2, MGS3 music composer Harry Gregson-Williams. This interview was conducted by Epicentergames.com during 2004 E3.

Hideo Kojima: Game Guru, Movie Maniac

This is a very old Hideo Kojima interview in Gamers Today that was conducted right after Metal Gear Solid release.

Interview with Justin Burnett, Composer for MGS3

The co-composer for Metal Gear Solid 3 speaks with Music4Games about his involvement in the project and his collaboration with the popular Harry Gregson-Williams.

Interview with Metal Gear Solid: Philanthropy director, Giacomo Talamini

This is an exclusive interview conducted by MGS: TUS, with the film director Giacomo Talamini.

Interview with Voice Actor Cam Clarke, "Liquid Snake/ Master Miller"

This is an exclusive interview conducted by MGS:TUS, with the voice actor and musician Cam Clarke. He voiced the character Liquid Snake in MGS & MGS2.

Interview with Voice Actor David Hayter, "Solid Snake"

This is an exclusive interview conducted by MGS:TUS, with the legendary voice actor and screenwriter David Hayter. In this interview Hayter gave details about his experience voicing Solid Snake for MGS & MGS2.

Interview with Voice Actor Josh Keaton, "Ocelot"

This is an exclusive interview conducted by MGS:TUS, with the voice actor and TV actor Josh Keaton. He voiced the character Ocelot in Metal Gear Solid 3.

Interview with Voice Actor Neil Ross, "Colonel Volgin"

This is an exclusive interview conducted by MGS:TUS, with the famous voice actor Neil Ross. He voiced the character Colonel Volgin in Metal Gear Solid 3.

Interview with Voice Actor Quinton Flynn, "Raiden/Jack"

This is an exclusive interview conducted by MGS:TUS, with the famed voice actor Quinton Flynn. He voiced the character Raiden in Metal Gear Solid 2.

Interview with Voice Actor Scott Menville, "Ocelot's Soldier C"

This is an exclusive interview conducted by MGS:TUS, with the voice actor Scott Menville. He voiced the character Ocelot's Soldier C in Metal Gear Solid 3.

Interview with Voice Actor Vanessa Marshall, "Olga Gurlukovich"

This is an exclusive interview conducted by MGS:TUS, with the voice actor and comedian Vanessa Marshall. She voiced the character Olga Gurlukovich in Metal Gear Solid 2.

Interview: Composer Harry Gregson-Williams

This is an old interview with MGS2, MGS3 music composer, Harry Gregson-Williams. This interview was conducted by music4games.net at 2002.

Kyle Cooper Interview

This is an interview with the MGS2, MGS3 opening sequences creator, Kyle Cooper. This interview was conducted by Epicentergames.com during 2004 E3.

Metal Gear Solid: Integral Interview

The following is an interview with Director Hideo Kojima and VR Director Yutaka Negishi from the official Metal Gear Solid: Integral strategy guide.

Quinton Flynn Interview

Interview Conducted by Chris Hominski for Planet MGS in 2004. This interview is with Quinton Flynn, the voice actor of Raiden.

Yoji Shinkawa Interview

This the an interview conducted by Konami Computer Entertainment Japan (KCEJ) with Yoji Shinkawa, the art director of Metal Gear Solid series. This interview was originally released in conjunction with Metal Gear Solid 2 Artbook release. Also the last segment of the interview consists of questions from MGS fans that Shinkawa answered.

Guides

Metal Gear Solid 2: Sons of Liberty - FAQ/Walkthrough (Tanker Chapter)

This is an FAQ and walkthrough for the Tanker Chapter in Metal Gear Solid 2: Sons of Liberty, written by El Greco.

Metal Gear Solid 3: Snake Eater - FAQ/Walkthrough

Troubled by Metal Gear Solid 3: Snake Eater? Check out this FAQ and walkthrough, written by Lestat Jones.

MGS3: Snake Eater -- Demo Walktrough

This is a detailed MGS3 Demo FAQ written by Micheal Bach. He wrote this right after playing the MGS3 demo at 2004 E3.

MG & MG2

Metal Gear 2: Solid Snake Brief Synopsis

This short summary of Metal Gear 2: Solid Snake is the official storyline details Konami provided in Metal Gear Solid 1 & 2's previous story section.

Metal Gear Brief Synopsis

This short summary of Metal Gear is the official storyline details Konami provided in Metal Gear Solid 1 & 2's previous story section.

MGS

Metal Gear Solid Brief Synopsis

This short summary of Metal Gear Solid reveals the profound story of Solid Snake's adventure at Shadow Moses Island and its collection of fascinating characters.

Metal Gear Solid: Reality to Fantasy

The question appears to be: What is MGS? Is it the exaggerated realism of the original game or is it the over-the-top fantasy of Snake Eater?

MGS2

In The Darkness Of Shadow Moses

After the events of Shadow Moses, Nastasha Romanenko wrote an account detailing the actions that took place and compiled it into the following book.

Metal Gear Solid 2 Brief Synopsis

The story of Metal Gear Solid 2 picks up two years after the events of Shadow Moses. This short summary engages the multi-layered plot and all its twists and surprises.

Metal Gear Solid 2 Ending Analysis

Quite possibility the best analysis article dealing with Metal Gear Solid 2. This article covers information about the Turning's test, information evolution and makes referances to Ghost in the Shell, which has similar themes as MGS2.

Metal Gear Solid 2: Sons of Liberty as a Post-Modern Tragedy

An article about the post-modern tragic character of MGS2, Solidus Snake.

Metal Gear Solid: Reality to Fantasy

The question appears to be: What is MGS? Is it the exaggerated realism of the original game or is it the over-the-top fantasy of Snake Eater?

MGS2 Story / Ending / Symbolism Analysis

The ending of Metal Gear Solid 2: Sons of Liberty is one of the most confusing, talked about, and intellectual endings to any story in the history of video games. In this thread, I will try to answer some commonly asked questions about the ending, while exploring the overall nature of the story and some interesting symbolism that is present in the game. I've divided the article into sections that deal with the different topics of the game.

The New York Mirror

An extract from a fictional newspaper in Metal Gear Solid 2, the New York Mirror. It outlines Nastasha's take on the Shadow Moses incident in 2005.

The Shocking Conspiracy Behind Shadow Moses

The following is a humourous book written by a fictional Gary McGolden, it depicts an average journalist's analysis of the events that transpired at Shadow Moses.

The Virus & the Nature of Metal Gear Solid 2

An article discussing the possibility that part of MGS2 is a VR mission.

MGS3

Dangerous Games

This article, submitted for the TUS anniversary article contest, gives some background on a notable spy during the Cold War era, while touching on a few elements of the type of espionage that took place in Metal Gear Solid 3.

Metal Gear Solid: Reality to Fantasy

The question appears to be: What is MGS? Is it the exaggerated realism of the original game or is it the over-the-top fantasy of Snake Eater?

The Cuban Missile Crisis

The Cuban Missile Crisis serves as an important backdrop for MGS3: Snake Eater. Below is a paper I wrote on the crisis, hopefully it will give some of you a better understanding of the East/West tensions and the essence of the Cold War, the theme of which dominates Snake Eater.

The Patriots' Legacy - "Who are the Patriots?"

The following work was written for the MGS:TUS article contest by James Clinton Howell. This article goes into detail about the possible background behind the elusive Patriots. It was the overall winner of the contest.

The Real Soviet Scientists

Learn about the true life stories behind the Soviet scientists and the secret weapons programs of the Cold War that provided the basis for the story of Metal Gear Solid 3.

MGS4

MGS4 "E For All" Impressions

By Frederick Guese aka Tokenflipguy on the TUS boards

MGS4: A shot heard round the world

At last, the debating, fighting, and arguing may be put to rest. In an unprecedented outpouring of messages, the forum line for the screenshots of the as of then unnamed Metal Gear reached over 20 pages in less than five days.

Your Worst MGS4 Fears

The way you addressed them at our e-mail.

Other

Hideo Kojima at the movies: 007

In his final column, Mr. Kojima reveals the movie series that was most influential in the conception and substantial core of Metal Gear Solid. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.

Hideo Kojima at the movies: Dawn of the Dead

This installment of Hideo Kojima's movie reviews features Mr. Kojima's account of how the George Romero horror flick, Dawn of the Dead, affected his approach in developing aspects of gameplay for Metal Gear Solid. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.

Hideo Kojima at the movies: Escape From New York

With the third column of the series, Mr. Kojima transitions from World War II adaptations to a John Carpenter sci-fi classic, and it's lead character which laid the foundation for the antihero, Solid Snake. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.

Hideo Kojima at the movies: Hitchcock Films

Kojima-san conveys his adoration for one of his favorite Film Directors- Alfred Hitchcock, and the various influences his films had in the making of Metal Gear Solid. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.

Hideo Kojima at the movies: Planet of the Apes

Hideo discusses his impressions of the anti-war themes in The Planet of the Apes and how it inspired the inclusion of his own anti-war messages in Metal Gear Solid 2. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.

Hideo Kojima at the movies: The Great Escape

In the first of a set of movies reviewed by the Metal Gear mastermind himself, Hideo Kojima divulges the influence that the 1963 World War II adventure, The Great Escape, had on the creation of Metal Gear Solid. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.

Hideo Kojima at the movies: The Guns of Navarone

In the second installment of Hideo Kojima's infuential film reviews, he reveals the source of inspiration for Metal Gear Solid's plot of 'infiltrating enemy grounds'. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.

Hideo Kojima Versus the Big Robots

This is an article about Hideo Kojima's life, career and also his thoughts on diffrent aspects of media and gaming industry. This article was originally published in the April 2004 issue of the Edge Magazine. The title "big robots" serves as a metaphor for the soulless movie industry and the Japanese game press.

IdeaSpy 2.5

A short story written by MGS veteran developer, Shuyo Murata.

Metal Gear Solid: Live Up To The Game

For the MGS:TUS article contest, Benjamin Mathys wrote this article, explaining ways in which Metal Gear Solid has changed our lives. This article was awarded Third Place in the contest.

Reality of Metal Gear Series

This article outlines some of the crossovers between the Metal Gear series organizations, companies, and technologies with those found in our real world.

Snatcher & The Metal Gear MK-II Navigator

This article, submitted for the TUS anniversary article contest, briefly reviews the history of "Metal Gear MK-II", a small robot designed for personal use. It made its first appearance in the cyberpunk Kojima game, "Snatcher".

The Actions and Justifications of Big Boss

This article, submitted for the TUS anniversary article contest, describes the actions Big Boss, Solid Snake's father, took leading to the establishment of the Next Generations Special Forces unit, FOX-HOUND.

The Music of Metal Gear Solid - An Insight

This article, submitted for the TUS anniversary article contest, touches on the concept of the music heard in the Metal Gear Solid games, namely composer Harry Gregson-Williams' work.

The Truths of Metal Gear Solid: The Naked Truth

This is an article from the Metal Gear Solid Naked book that deals with the themes and story of Metal Gear series. This article was written by the same author who wrote the Newsweek article about Hideo Kojima.

Who's Next -- Hideo Kojima

This is the December, 2001 article from Newsweek, where they listed the most influential people of the year. Hideo Kojima was No. 73 as one of the selected people who was focued on in this article.

In Defence of the Cut-scene

Kotaku author and Film & Media student Brendan Keogh criticizes and defends the use of cutscenes in games.

Externally-Linked Features

The Final Hours of Metal Gear Solid 2

GameSpot's Geoff Keighley takes an in-depth look behind-the-scenes at the concluding days of Metal Gear Solid 2: Sons of Liberty's development.

Jade Raymond Interviews Hideo Kojima

In an interview conducted by Assassin's Creed producer Jade Raymond, development heavyweights go head to head; Metal Gear creator talks desire to create violent games.

Hideo Kojima: Gaming's Designer-in-Chief

Kenji Hall of BusinessWeek takes a closer look at Hideo Kojima and how the director has redefined a video game genre with cinematic storytelling and stealth action gameplay.

The Shootout Over Hidden Meanings in a Video Game

Dave Itzkoff of the New York Times questions whether Metal Gear Solid 4 contains deeper meanings regarding America's foreign policy.

The Digital War Hero: An Analysis of the Metal Gear Solid Serires

This paper examines cultural conditions of production of hegemonic white masculinity in the Metal Gear videogame series. The textual analysis is grounded in theories of whiteness, masculinity, and cultural hybridity. Gender and race are implicit in the discursive meanings of production and manifest a hierarchical social organization of gender within the game industry. Changing technology in production emphasizes more "realistic" characters, and production sequences create meanings embodied in a digital body hexis of the characters.

Metal Gear Solid 4 and the Marriage of Movies and Games

Wired's Chris Kohler recalls the experience of playing/watching Metal Gear Solid 4 and posits that while the style is not the future of gaming, it is going to be a big part of the future.

Kojima Reflects on Snatcher, Adventure Games

1Up's Kevin Gifford documents Hideo Kojima's work outside the stealth genre on adventure games such as Snatcher.

Inside the World of Metal Gear Solid

AsiaOne takes a look at the inner-workings of the Metal Gear universe from 007 influences and cinematic style.

Dreaming in an Empty Room

Tim Rogers defends the critically acclaimed and highly divisive Metal Gear Solid 2. "Metal Gear Solid 2 is highly illogical," he says. "And I love it."

Norihiko Hibino Interview: The East Meets West

Original Sound Version interviews recurring in-house Metal Gear Solid composer Norihiko Hibino regarding the soundtrack of Metal Gear Solid: Peace Walker.

Norihiko Hibino Interview: Metal Gear Solid 4: Gem Impact's Story

Original Sound Version and Norihiko Hibino discuss GEM Impact's contributions to the music of Metal Gear Solid 4: Guns of the Patriots.

Metal Gear Creator Cool Under Pressure

According to Reuters, "The pressure on Hideo Kojima could hardly be greater, but the creator of the "Metal Gear Solid" video game series is cool as a cucumber."

An Audience with Hideo Kojima and Harry Gregson-Williams

Play.tm covers a panel-based Q&A session with Hideo Kojima and Harry Gregson-Williams.

Metal Gear Solid 4 is More Movie Than Game

FileFront's Jonathan questions the mixture of cutscenes, gameplay, and more cutscenes in Metal Gear Solid 4.

Shoot the Bad Guys, Then Stop and Think About It

The Globe and Mail examines the duality of presentation in Metal Gear Solid 4 in which players are able to run-and-gun as if in an action game or take their time to mentally digest the thematic elements.

Myth: Metal Gear was always a Sony franchise! Rising is a betrayal!

Ravi from The Snake Soup sets the record straight on the myth of Metal Gear's release history and console allegiances.

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