It's that time of the year again when game designers from around the world and gamers everywhere gather in Los Angeles for what many consider to be the greatest week of the year for video games. What's in store for Kojima Productions and Metal Gear at 2010's E3?
Hideo Kojima kicks off the 2010 Peace Walker World Tour in Tokyo Japan on April 29th.
In chapter 7 of Robert Wagstaff's "The Question Mark", Snake must contend with the critically injured ninja who he knows will save him from Metal Gear Rex.
On his way to find Otacon, Snake once again encounters the Cyborg Ninja.
Solid Snake escapes Liquid and faces Vulcan Raven in the next chapter of Robert Wagstaff's "The Question Mark."
"Snake's vision blacked out...Information was flying at him. A dream before death?"
In the third chapter of Robert Wagstaff's "The Question Mark", Solid Snake encounters Revolver Ocelot in an attempt to save Kenneth Baker. Will things be different this time?
Snake meets up with Meryl in the second chapter of Robert Wagstaff's "The Question Mark"
The first chapter in Robert Wagstaff's Metal Gear fan fiction.
MGS3 will be introducing a new combat technique, known as Close Quarter Combat (CQC). To make sure that the new techniques will look accurate, the Kojima team turned to their veteran military advisor, Motosada Mori. Only the man himself could do the CQC justice, so without further ado, Mori is here to explain the new hand-to-hand combat.
This is an old interview with the voice actor David Hayter, the voice of Solid Snake. This 1999 interview was done by MetalGear.Net.
The voice actor of both Solid Snake and Naked Snake goes one on one with TUS's very own Brian Barnes-Spencer about voice acting, screenwriting, directing, and more!
This is an interview with the MGS2, MGS3 music composer Harry Gregson-Williams. This interview was conducted by Epicentergames.com during 2004 E3.
This is a very old Hideo Kojima interview in Gamers Today that was conducted right after Metal Gear Solid release.
The co-composer for Metal Gear Solid 3 speaks with Music4Games about his involvement in the project and his collaboration with the popular Harry Gregson-Williams.
This is an exclusive interview conducted by MGS: TUS, with the film director Giacomo Talamini.
This is an exclusive interview conducted by MGS:TUS, with the voice actor and musician Cam Clarke. He voiced the character Liquid Snake in MGS & MGS2.
This is an exclusive interview conducted by MGS:TUS, with the legendary voice actor and screenwriter David Hayter. In this interview Hayter gave details about his experience voicing Solid Snake for MGS & MGS2.
This is an exclusive interview conducted by MGS:TUS, with the voice actor and TV actor Josh Keaton. He voiced the character Ocelot in Metal Gear Solid 3.
This is an exclusive interview conducted by MGS:TUS, with the famous voice actor Neil Ross. He voiced the character Colonel Volgin in Metal Gear Solid 3.
This is an exclusive interview conducted by MGS:TUS, with the famed voice actor Quinton Flynn. He voiced the character Raiden in Metal Gear Solid 2.
This is an exclusive interview conducted by MGS:TUS, with the voice actor Scott Menville. He voiced the character Ocelot's Soldier C in Metal Gear Solid 3.
This is an exclusive interview conducted by MGS:TUS, with the voice actor and comedian Vanessa Marshall. She voiced the character Olga Gurlukovich in Metal Gear Solid 2.
This is an old interview with MGS2, MGS3 music composer, Harry Gregson-Williams. This interview was conducted by music4games.net at 2002.
This is an interview with the MGS2, MGS3 opening sequences creator, Kyle Cooper. This interview was conducted by Epicentergames.com during 2004 E3.
The following is an interview with Director Hideo Kojima and VR Director Yutaka Negishi from the official Metal Gear Solid: Integral strategy guide.
Interview Conducted by Chris Hominski for Planet MGS in 2004. This interview is with Quinton Flynn, the voice actor of Raiden.
This the an interview conducted by Konami Computer Entertainment Japan (KCEJ) with Yoji Shinkawa, the art director of Metal Gear Solid series. This interview was originally released in conjunction with Metal Gear Solid 2 Artbook release. Also the last segment of the interview consists of questions from MGS fans that Shinkawa answered.
This is an FAQ and walkthrough for the Tanker Chapter in Metal Gear Solid 2: Sons of Liberty, written by El Greco.
Troubled by Metal Gear Solid 3: Snake Eater? Check out this FAQ and walkthrough, written by Lestat Jones.
This is a detailed MGS3 Demo FAQ written by Micheal Bach. He wrote this right after playing the MGS3 demo at 2004 E3.
This short summary of Metal Gear 2: Solid Snake is the official storyline details Konami provided in Metal Gear Solid 1 & 2's previous story section.
This short summary of Metal Gear is the official storyline details Konami provided in Metal Gear Solid 1 & 2's previous story section.
This short summary of Metal Gear Solid reveals the profound story of Solid Snake's adventure at Shadow Moses Island and its collection of fascinating characters.
The question appears to be: What is MGS? Is it the exaggerated realism of the original game or is it the over-the-top fantasy of Snake Eater?
After the events of Shadow Moses, Nastasha Romanenko wrote an account detailing the actions that took place and compiled it into the following book.
The story of Metal Gear Solid 2 picks up two years after the events of Shadow Moses. This short summary engages the multi-layered plot and all its twists and surprises.
Quite possibility the best analysis article dealing with Metal Gear Solid 2. This article covers information about the Turning's test, information evolution and makes referances to Ghost in the Shell, which has similar themes as MGS2.
An article about the post-modern tragic character of MGS2, Solidus Snake.
The question appears to be: What is MGS? Is it the exaggerated realism of the original game or is it the over-the-top fantasy of Snake Eater?
The ending of Metal Gear Solid 2: Sons of Liberty is one of the most confusing, talked about, and intellectual endings to any story in the history of video games. In this thread, I will try to answer some commonly asked questions about the ending, while exploring the overall nature of the story and some interesting symbolism that is present in the game. I've divided the article into sections that deal with the different topics of the game.
An extract from a fictional newspaper in Metal Gear Solid 2, the New York Mirror. It outlines Nastasha's take on the Shadow Moses incident in 2005.
The following is a humourous book written by a fictional Gary McGolden, it depicts an average journalist's analysis of the events that transpired at Shadow Moses.
An article discussing the possibility that part of MGS2 is a VR mission.
This article, submitted for the TUS anniversary article contest, gives some background on a notable spy during the Cold War era, while touching on a few elements of the type of espionage that took place in Metal Gear Solid 3.
The question appears to be: What is MGS? Is it the exaggerated realism of the original game or is it the over-the-top fantasy of Snake Eater?
The Cuban Missile Crisis serves as an important backdrop for MGS3: Snake Eater. Below is a paper I wrote on the crisis, hopefully it will give some of you a better understanding of the East/West tensions and the essence of the Cold War, the theme of which dominates Snake Eater.
The following work was written for the MGS:TUS article contest by James Clinton Howell. This article goes into detail about the possible background behind the elusive Patriots. It was the overall winner of the contest.
Learn about the true life stories behind the Soviet scientists and the secret weapons programs of the Cold War that provided the basis for the story of Metal Gear Solid 3.
By Frederick Guese aka Tokenflipguy on the TUS boards
At last, the debating, fighting, and arguing may be put to rest. In an unprecedented outpouring of messages, the forum line for the screenshots of the as of then unnamed Metal Gear reached over 20 pages in less than five days.
The way you addressed them at our e-mail.
In his final column, Mr. Kojima reveals the movie series that was most influential in the conception and substantial core of Metal Gear Solid. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.
This installment of Hideo Kojima's movie reviews features Mr. Kojima's account of how the George Romero horror flick, Dawn of the Dead, affected his approach in developing aspects of gameplay for Metal Gear Solid. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.
With the third column of the series, Mr. Kojima transitions from World War II adaptations to a John Carpenter sci-fi classic, and it's lead character which laid the foundation for the antihero, Solid Snake. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.
Kojima-san conveys his adoration for one of his favorite Film Directors- Alfred Hitchcock, and the various influences his films had in the making of Metal Gear Solid. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.
Hideo discusses his impressions of the anti-war themes in The Planet of the Apes and how it inspired the inclusion of his own anti-war messages in Metal Gear Solid 2. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.
In the first of a set of movies reviewed by the Metal Gear mastermind himself, Hideo Kojima divulges the influence that the 1963 World War II adventure, The Great Escape, had on the creation of Metal Gear Solid. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.
In the second installment of Hideo Kojima's infuential film reviews, he reveals the source of inspiration for Metal Gear Solid's plot of 'infiltrating enemy grounds'. This article was exclusively written for Official PlayStation 2 Magazine by Mr. Hideo Kojima.
This is an article about Hideo Kojima's life, career and also his thoughts on diffrent aspects of media and gaming industry. This article was originally published in the April 2004 issue of the Edge Magazine. The title "big robots" serves as a metaphor for the soulless movie industry and the Japanese game press.
A short story written by MGS veteran developer, Shuyo Murata.
For the MGS:TUS article contest, Benjamin Mathys wrote this article, explaining ways in which Metal Gear Solid has changed our lives. This article was awarded Third Place in the contest.
This article outlines some of the crossovers between the Metal Gear series organizations, companies, and technologies with those found in our real world.
This article, submitted for the TUS anniversary article contest, briefly reviews the history of "Metal Gear MK-II", a small robot designed for personal use. It made its first appearance in the cyberpunk Kojima game, "Snatcher".
This article, submitted for the TUS anniversary article contest, describes the actions Big Boss, Solid Snake's father, took leading to the establishment of the Next Generations Special Forces unit, FOX-HOUND.
This article, submitted for the TUS anniversary article contest, touches on the concept of the music heard in the Metal Gear Solid games, namely composer Harry Gregson-Williams' work.
This is an article from the Metal Gear Solid Naked book that deals with the themes and story of Metal Gear series. This article was written by the same author who wrote the Newsweek article about Hideo Kojima.
This is the December, 2001 article from Newsweek, where they listed the most influential people of the year. Hideo Kojima was No. 73 as one of the selected people who was focued on in this article.
Kotaku author and Film & Media student Brendan Keogh criticizes and defends the use of cutscenes in games.
GameSpot's Geoff Keighley takes an in-depth look behind-the-scenes at the concluding days of Metal Gear Solid 2: Sons of Liberty's development.
In an interview conducted by Assassin's Creed producer Jade Raymond, development heavyweights go head to head; Metal Gear creator talks desire to create violent games.
Kenji Hall of BusinessWeek takes a closer look at Hideo Kojima and how the director has redefined a video game genre with cinematic storytelling and stealth action gameplay.
Dave Itzkoff of the New York Times questions whether Metal Gear Solid 4 contains deeper meanings regarding America's foreign policy.
This paper examines cultural conditions of production of hegemonic white masculinity in the Metal Gear videogame series. The textual analysis is grounded in theories of whiteness, masculinity, and cultural hybridity. Gender and race are implicit in the discursive meanings of production and manifest a hierarchical social organization of gender within the game industry. Changing technology in production emphasizes more "realistic" characters, and production sequences create meanings embodied in a digital body hexis of the characters.
Wired's Chris Kohler recalls the experience of playing/watching Metal Gear Solid 4 and posits that while the style is not the future of gaming, it is going to be a big part of the future.
1Up's Kevin Gifford documents Hideo Kojima's work outside the stealth genre on adventure games such as Snatcher.
AsiaOne takes a look at the inner-workings of the Metal Gear universe from 007 influences and cinematic style.
Tim Rogers defends the critically acclaimed and highly divisive Metal Gear Solid 2. "Metal Gear Solid 2 is highly illogical," he says. "And I love it."
Original Sound Version interviews recurring in-house Metal Gear Solid composer Norihiko Hibino regarding the soundtrack of Metal Gear Solid: Peace Walker.
Original Sound Version and Norihiko Hibino discuss GEM Impact's contributions to the music of Metal Gear Solid 4: Guns of the Patriots.
According to Reuters, "The pressure on Hideo Kojima could hardly be greater, but the creator of the "Metal Gear Solid" video game series is cool as a cucumber."
Play.tm covers a panel-based Q&A session with Hideo Kojima and Harry Gregson-Williams.
FileFront's Jonathan questions the mixture of cutscenes, gameplay, and more cutscenes in Metal Gear Solid 4.
The Globe and Mail examines the duality of presentation in Metal Gear Solid 4 in which players are able to run-and-gun as if in an action game or take their time to mentally digest the thematic elements.
Ravi from The Snake Soup sets the record straight on the myth of Metal Gear's release history and console allegiances.